How does loot work in raid finder mop




















I mean if all shields are tank items and since he's not tank specced, does he have to respect to tank and then get run through an instance and contribute next to nothing as a prot warrior due to not being able to use alot of key abilities and doing less damage than with his arms spec? Before this I would try and keep an eye out for good items for my off-spec assuming no one else needed the item in the group. When you do the same instance several times you're bound to get a tank that already has that item and so on.

Quote: So you can win the same item over and over? Doesn't this seem like a waste of loot? Quote: Will the items that we win be trade-able? Quote: You have a personal slot machine to play, and so do each of the other 24 raid members, and no ones personal slot machine affects the outcome of anyone ELSE'S slot machine. Quote: If you are in a player group, can people "pass" and increase the chance that other players will win, by reducing the number of people rolling in the group?

Quote: What's going to happen with bows? Quote: Everyone rolls - after everyone rolls, the top rollers will be eligible for loot - the boss then releases its random loot and whoever the top rollers are who are able to use the items wins the item. Quote: Can't you guys just make the obvious: Make all the drop items unique?

Quote: This still doesn't really address the problem of people rolling when they really don't need anything. What if those top 4 or 5 rollers all don't need anything off the boss and just receive gold? Completely unfair to the other 20 people who could have made use of the boss drops.

Quote: This just seems like a waste of time and energy. There has to be a better way of making it fair. I don't have a problem with someone winning a role if they can use the item even if it is offspec. I just don't like people being inconsiderate and rolling need when they don't need it or already have it. Zarhym -- DotA style BG removal. Cory Stockton addressed this during the press event. We stated at BlizzCon we had three map ideas we were considering, but the plan was always to choose two for the initial launch of the expansion.

The DotA-style map was the one we decided not to run with for launch. It's still a Battleground gameplay style we'd like to do during the Mists of Pandaria life cycle.

Some important differences in boss tactics exist between Raid Finder and Normal mode, and it is especially important to remain informed of this when or if you transition to Normal mode. Raid Finder uses a system called Personal Loot. When a boss is killed for the first time each week, every player has a fixed percentage chance of receiving a loot item.

For each player, the game will decide whether the player will receive loot. If so, the game will then select a class- and spec-appropriate item from the boss's loot table and immediately deposit the item into the player's inventory.

The specialization is the one the player is using at the time of the boss's death, and is not related to the role chosen by the player when queueing for the raid. All players who do not receive a loot item will instead be issued a bag of gold. All loot gained through this method is strictly Bind on Pickup and can not be traded with other players. This bonus roll works just like the first roll does and will not affect in any way other players' loot.

A charm may also be used, on most bosses, for an additional roll even on subsequent kills during the same week.

For example, a player may return to Lei Shi and kill her a second time, receiving no loot by default, but use a charm and get another chance. Notable exceptions include open world bosses and the final bosses of an instance, on which only one bonus roll may be used per week. Queuing can done by forming a complete man raid and initiating a queue request.

You will then immediately be teleported to the raid. You can also form an incomplete man raid and queue, with additional members being chosen by the game to fill out the man roster; all players will be teleported to the raid. It is currently possible to form a regular party including cross-realm Real-ID friends and queue for the raid.

It is not yet possible to convert a party including Real-ID friends into a raid. Since the Raid Finder is designed to serve players whose schedules do not permit regular raiding, it is designed to replace drop-outs. It is not possible to invite specific players to a Raid Finder raid once it has started to prevent players from kicking pugged players to make room for friends.

There is no lock-out for Raid Finder in the traditional sense. You can queue in the Raid Finder repeatedly and defeat the same bosses over and over again.

However, you are only entitled to a chance to receive loot from a boss the first time you kill that boss per weekly reset. If you kill the boss again later during the same weekly period, you are not eligible to receive any loot other than that from a charm bonus roll. If you are chosen as a replacement for a partially-completed raid it is possible for you to complete that raid, then queue again later and try for loot for bosses that you had not personally defeated yet.

When the raid reaches bosses you have defeated, you will not be eligible for loot. If you have completed bosses later in the progression schedule for a raid, the system will give you priority to join a group that will take on the bosses that you have missed.

If you leave a Raid Finder squad while they are in combat with a boss and that squad defeats the boss during that same battle, you will not receive loot but will still be marked as having defeated that boss, and will not be eligible for any more rewards from that boss until the weekly reset.

Players who need to leave the keyboard in the middle of a fight may leave their characters in the raid to avoid being subject to this consequence. Wowpedia Explore. Did you find this article helpful? Yes No. Help us improve. Please rate the following from a scale of 1 to 5 stars: This article is easy to find.

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